Posts

Showing posts from August, 2009

How to Broadcast Multimedia Contents? IV Hierarchical Modulation

Image
[How to Broadcast Multimedia Contents? I Introduction] [How to Broadcast Multimedia Contents? II Lessons from The Channel] [How to Broadcast Multimedia Contents? V Overloaded Tx and IC] [How to Broadcast Multimedia Contents? VI Open-Loop MIMO for BCMCS] [How to Broadcast Multimedia Contents? VII Network Layer or Steam Layer Design] [Contribution to 3GPP2 Next Generation Technologies Ad Hoc Group (NTAH) 2007] [On Enhancing Hierarchical Modulations, 2008 IEEE Int. Sym. on BMSB ] As shown in Figure 1, hierarchical modulation, also called layered modulation, is one of the techniques for multiplexing and modulating multiple data streams into one single symbol stream, where the base-layer symbols and enhancement-layer symbols are synchronously overlapped together before being transmitted. When hierarchical modulation is employed, users with good reception and advanced receiver can demodulate more than one layer of data streams. For a user with conventional receiver or poor receptio

How to Broadcast Multimedia Contents? III Scalable Video Coding

H.264 Network Abstract Layer Header [How to Broadcast Multimedia Contents? I Introduction] [How to Broadcast Multimedia Contents? II Lessons from The Channel] [How to Broadcast Multimedia Contents? IV Hierarchical Modulation] [How to Broadcast Multimedia Contents? V Overloaded Transmission and IC] [How to Broadcast Multimedia Contents? VI Open-Loop MIMO for Broadcast Multicast Services] It is very challenging to deliver multimedia contents through wireless links. Diverse receivers may request the same video with different bandwidths, spatial resolutions, frame rates, computational capabilities. Heterogeneous networks with unknown network conditions. Wired and wireless links, time-varying bandwidths. One Example is when you originally code the video you don’t know which client or network situation will exist in the future. Probably have multiple different situations, each requiring a different compressed bit stream. It needs a different compressed video matched to each situation